What to Eat Before a Long Session

Six hours in a chair is an endurance job. What to eat, what to bring, and why we keep biscuits behind the desk.

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Nearly every fainting we have seen came down to the same thing: somebody skipped breakfast because they were nervous. Getting tattooed burns through blood sugar faster than people expect.

The day before

Drink water through the whole day, eat normally, and stop drinking alcohol twenty four hours out. Alcohol thins your blood, which pushes ink back out and makes the work harder to place.

Sleep matters more than any supplement anybody sells you.

The meal before you sit

Eat within two hours of your appointment, and make it a real meal rather than a coffee and a pastry.

  • Slow carbohydrate: rice, oats, bread
  • Protein: eggs, chicken, beans, tofu
  • Water, not just coffee
  • Something sweet in your bag for later

What to bring

Snacks you can eat one handed, a full water bottle, headphones, and a hoodie. The room sits at 20 degrees and people get cold once they stop moving.

There is a kettle, tea and biscuits behind the desk, and you are welcome to all of it.

Breaks are not weakness

We break every ninety minutes on a long session, and more often if you want. Breaks are off the clock on hourly work and built into a day rate.

Tell us early when you need one. Pushing through is what turns a good sitting into a shaky one.

Caffeine, painkillers and the rest

One coffee is fine, four is not. Skip aspirin and ibuprofen on the day because both thin your blood; paracetamol is fine if you need something.

Numbing cream changes how skin takes ink, so talk to your artist before using any.

After you leave

Eat again within the hour, keep drinking water, and do not book a gym session or a long drive straight after a full day.

The short version
  • Real meal within two hours
  • No alcohol for 24 hours
  • Water, snacks, hoodie
  • Break every ninety minutes
  • No blood thinning painkillers
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Founding resident, blackwork and ornamental.

Booking a long day

Day rates cover seven hours with breaks, planned in advance.

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Bring us a rough idea. We will draw the rest.

Consults run forty minutes and cost nothing. Come with references, a rough placement, and a budget range. You leave with a date, an artist, and a price band.